2020 Touch N Go Challenge (Last Updated 3/10/2020)

This Year’s Game
In the Touch N Go Challenge, student teams will design, build and fly an airplane that will touch down onto a designated target then immediately resume flight.
Team Rules
·        Each team may consist of up to 3 students. An adult coach is also required, but can only act in an advisory capacity.
·        Teams will compete in one of two divisions: Middle School (grades 6-9) or High School (grades 9-12).  Ninth grade students in schools that serve grades 9-12 will compete in the high school division. Otherwise, 9th graders will compete in the middle school division
·        There is no limit to the number of teams per school, but each team is limited to one airplane.
·        Teams must bring one electric aircraft, the team’s visual display, safety glasses (ANSI Z87.1) for each team member and any parts or tools necessary to repair or modify the airplane on site.
Airplane Design
·        Teams must use an electric motor (Kelvin #850647, #851950 or TeacherGeek #1821-70) and are limited to one motor per airplane. The motor must be installed in the airplane so it is clearly visible to the judges.
·        Teams may not modify the required motor (including, but not limited to, use of a gear drive).
·        Airplanes may have one wing with a wingspan of no more than 51cm (approximately 20 in).
·        No commercial kits or lighter-than-air materials may be used.
·        Teams may use any type of wheeled take-off and landing gear.
·        Teams may use any type of non-metallic propeller and/or hub and no exposed metal may protrude from the front of the airplane.
·        Electricity to the motor will be supplied by a variable power source and central tower.
·        Leads will run from the motor to the tip of one of the plane’s wings to allow alligator clips and a safety hook to be attached quickly and easily.
·        Each team must clearly label the wing and vertical stabilizer of their airplane with their team number (assigned at check-in).
Flight Circle Parameters
·        The flight circle (Starfish Education- LEAF Flight Circle Kit) and other necessary items needed (safety cones, extension cords, timers, etc.) will be provided.
·        The flight circle will be constructed with a central tower wired with 20awg stranded wire at the center of the circle with 1.83m leads (6ft), creating a 3.66m (12ft) flight circle diameter. This dimension includes the height of the tower which is approximately 1m (38in).
·        Alligator clips and a safety hook will attach to the ends of the lead to allow teams to easily attach and detach airplanes. 
·        Safety cones will be placed around the perimeter of the flight circle.
·        Three bullseye targets will be placed on the floor of the flight circle at 0°, 90°and 180° with the airplane start line designated at approximately 200°. (See diagram)
·        Each of the designated bullseye targets have an outer ring diameter of approximately 58cm (23in) and an inner ring diameter of approximately 28cm (11in).  Carbon paper may be used in conjunction with the targets to confirm an airplane’s touch down as necessary.
·        All students must wear safety glasses (ANSI Z87.1) when in the cordoned-off area.  Safety glasses may be borrowed from the check-in table for a penalty of 10 points per student. Teams may not fly without proper eye protection.
Fly-Off Rules
·        Teams may make as many attempts as time allows, but no one attempt may exceed 2 minutes. 
·        Teams will first demonstrate proof of concept by flying two or more consecutive laps without touching the ground.  All airplanes must start at the start location, a pre-designated radius line marked by tape and labeled Start.
·        In a separate turn and after a successfully flying two consecutive laps (as determined by the flight circle judge), students may begin the Touch N Go Challenge.
·        When touching down on a target, the airplane may only be on the ground for a maximum of 2 seconds (as determined by the flight circle judge counting out loud “1 airplane, 2 airplane”).
·        Students will earn 20 points for touching down on the inner ring of the target, 10 points for touching down on the outer ring and 5 point for touching down anywhere else.
·        Airplanes must make one complete successful lap off the ground after touching each target and must immediately resume flight within 2 seconds for the points to count.
How to Win
Visual Display Score (maximum 50 points)
·        Teams will submit their visual displays at check-in on a 20” x 30” foam board. Visual displays on larger size boards will be disqualified.
·        Information may only be displayed on the front of the board.  Information hanging over the edges, stacked pages or information located on the back of the board will not be scored.
·        Two judges will evaluate visual displays for completeness and quality using the provided score sheet.  Suggested components are: Team Number, Team Members, School/Organization, Design & Development, Scientific Principles, Testing Data, Problems Encountered, Conclusion, Material Resources, Working Drawings
·        See the Visual Display Scoring Sheet for more details.

Airplane Performance Score
·        Teams will earn 25 points for flying their airplane as a proof of concept.
·        Teams will earn 20 additional points each time their airplane touches down on the inner ring of the designated target, 10 points each time for touching down on the outer ring and 5 point each time for touching down anywhere else. (Note that the airplane must make one complete successful lap off the ground after touching each target and must immediately resume flight within 2 seconds for the points to count.)
·        Points are accumulated for each turn in the flight circle and are not additive.
·        Ties between teams will be broken by the highest-scoring Airplane Performance.

Level-Up Challenges (maximum 50 points)
·        The level-up challenges will be provided to teams at check-in.
·        Successfully completing each level will earn teams game advantages.

Any team displaying unsportsmanlike conduct or disrespectful
behavior will be disqualified.
All rule interpretations are subject to the supervisor’s discretion.
For questions on rules, participation or sponsorship, Contact Us!

Touch N Go Flight Circle Diagram

This diagram represents the flight circle set-up for the 2020 Touch N Go game.
It is not drawn to scale and placements are approximate.

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